雾
Fog(线性雾),雾的密度是随着距离线性增大的。
FogExp2(指数雾),它可以在相机附近提供清晰的视野,且距离相机越远,雾的浓度随着指数增长越快。
javascript
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(1, 1, 50)
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 })
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
const controls = new OrbitControls(camera, renderer.domElement)
controls.addEventListener('change', function () {
renderer.render(scene, camera)
})
const axesHelper = new THREE.AxesHelper(3)
scene.add(axesHelper)
scene.fog = new THREE.Fog(0x999999, 0.1, 30)
// scene.fog = new THREE.FogExp2(0x999999, 0.2)
scene.background = new THREE.Color(0x999999)
camera.position.z = 5
function animate() {
// requestAnimationFrame( animate );
cube.rotation.x += 0.01
cube.rotation.y += 0.01
renderer.render(scene, camera)
}
animate()注:scene.background可以设置场景的背景色,且背景总是首先被渲染的。默认为 null,场景显示为黑色。
